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The City of Tarkov is Shutting Down What It Means for You and Your Family

Road Closed Tarkov

Battlestate Games' Escape from Tarkov remains in early access, hugely popular, and plagued by the same old community complaints it's had since its initial release in 2017. One persistent strain of the latter has always been cheaters, which are bad enough in a fire-and-forget shooter like Warzone but incredibly frustrating to come across in an experience where accumulated loot and gear are a fundamental part of the game.

Every so often Battlestate goes public about a banwave, but it's never too long before the complaints start popping up again. These reached a fever pitch recently after the recent wipe, with a widespread feeling that the problem was worse than ever. Now Battlestate COO Nikita Buyanov has addressed the community in a manner that could be described as blunt.

Tarkov

In a post titled Hackers, cheaters and other related scum of the earth Buyanov continues on in that vein though, as we'll see, not everyone's impressed. Every time for a long time, unfortunately, one way or another, a problem with cheaters pops up, writes Buyanov, And people immediately start blaming us for not caring. They begin to bury the game.

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Buyanov says the studio is sensitive to such criticism, which is quite amusing in the context of Tarkov being one of the most bleak and brutal games out there, and says rather than writing an essay he'll make the following points:

Your worries and indignations are 100% clear to us, writes Buyanov. And always have been. Report all these bastards, we will make the game cleaner together.

The bad language and tone of defiance may well get the blood pumping, but it wasn't long before members of the Tarkov community began pointing out that, er, we've been here before. Buyanov's response was more florid than usual but, in terms of the substantive points being made, these are re-worded versions of what Battlestate Games has been saying for four years (opens in new tab).

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Here's some thoughts from a player who has over 6k hours and 3+ years of time in this game, writesHllHvnd (opens in new tab) in the most-upvoted and awarded response to Buyanov. There is a pattern with these kinds of posts.

The player goes on to detail their own experiences with reporting, and cast doubt on the estimate that several thousand cheaters a day are being banned. I see the same players in a lot of my raids, writes HllHvnd, I see the same cheaters occasionally in raids after days. 30 seconds of research on google can show that cheaters have been cheating undetected for 4-5 wipes, and potentially even longer with private cheats.

The post goes on to detail some of the most-requested security features for Tarkov that Battlestate has yet to implement. Two-factor authentication, a post-raid replay functionality, a manual system for checking potential cheaters' actions. Actions speak louder than words BSG, ends HllHvnd. Do your part, the ball is in your court now.

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Battlestate's anti-cheat detection software Battleye comes in for special criticism, with many having little faith in its efficacy despite the developer's claims. Fun fact, claims Animalm4st3r (opens in new tab), you cannot play Valorant while having Tarkov cheats on your PC. Valorant's anticheat detects them if they are not running and refuses to start the game thinking they are for Valorant.

For as long as I've been playing Tarkov, cheaters have been a running theme. That's not unusual in and of itself, because every competitive game has problems with cheaters, but it is notable how formulaic Battlestate's responses to any new controversy are. They amount to more-or-less the same reassurances, the same promise that the studio takes it seriously, the same request to report cheaters. It's a repeating pattern that's left some of Tarkov's biggest fans extremely unconvinced, even if calling the cheaters bastards this time spiced it up a bit.

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as [a] must-read for serious minded game historians and curious video game connoisseurs alike.Over a hundred days have passed since the start of the war in Ukraine, and Battlestate Games seem to continue the game's development without getting the spotlight.

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During the first days of the Ukraine war, which started on the 24th of February this year, there was anenormous political pressure on everyone and everything Russian to make a statement to choose a side. Battlestate Games was one of those companies, even though the company is registered in London, they are indeed a Saint-Petersburg-based video company.

But Battlestate Games kept quiet, as we wrote in articles at that time. Their stance was neither pro-war nor against it. They kept silent during the first two weeks while everyone was reacting passionately about the war.

Based on data we got from Google analytics for our articles, a lot of people were asking the questions about Battlestate Games' position as well as the future of the game, whether servers will be shut down, whether the game be purchasable outside Russia, etc...

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However, as time passed, just like any other viral event happening in the world, the Ukraine war fell into the backgroundas normal life continued for most of the planet as cruel as that sounds. That showed in our articles' reach as well, as it was getting fewer and fewer hits for those articles as time passed.

Battlestate Games continued the game's development and interaction with the player base agnostic to the war and we think those two weeks of silence were crucial in Battlestate Games surviving the political pressure.

How

Some found their silence as agreeing with the war, while others didn't expect the game company to issue political and moral statements as they are, in the end, just a game company.

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And as far as we see it, it was the only stance they could take that would them above water. Speaking out against the war would lead to many problems as most developers are working from Russia, while the pro-war stance would kill their sales in most of the Western world.

Since then, they are heavily monitoring Reddit and Discord discussions to ban any political talk and are focusing discourse on the game. Their two podcasts, and the live Arena trailer, however, were raided by pro-Russia users who were writing Z in support of the war. Nikita avoided these comments in the chat and kept both podcasts apolitical.

Escape from Tarkov will most likely continue being an apolitical war game set in the fictional Russian region, whose premise sounds too familiar at the moment.

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And the similarity grows by the day with the most recent being the case of IKEA / IDEA. As most major corporations are moving out of Russia while getting local replacements with similar names, the exiting IKEA got replaced by the newfound Russian company IDEA, which is the name of the fake IKEA inside the Tarkov universe as well.

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